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Page history last edited by Doctor J 15 years ago

Creating a Character: Magi

 

Nota Bene: This page is a worksheet for a character I am making.

 

Vivian of Merinita

 

 "And near him stood the Lady of the Lake,

Who knows a subtler magic than his own--

Clothed in white samite, mystic, wonderful.

She gave the King his huge cross-hilted sword,

Whereby to drive the heathen out: a mist

Of incense curled about her, and her face

Wellnigh was hidden in the minster gloom;

But there was heard among the holy hymns

A voice as of the waters, for she dwells

Down in a deep; calm, whatsoever storms

May shake the world, and when the surface rolls,

Hath power to walk the waters like our Lord.

-- "The Coming of Arthur", Idylls of the King

 

The mystery cult known as the Heirs of Merlin (HH:MC 99) believe that Merlin was imprisoned and eventually slain by a faerie enchantress, but not everyone agrees. Some say she was a mortal woman who studied at Merlin's feet and learned all his magic, and that she imprisoned him because there was no other way for her to escape his amorous advances. Some say this woman went on to advise King Arthur, marry a knight of the Round Table, and have a daughter of her own, before she became a faerie herself through the mystery of Becoming (HH:MC 93). Vivian of Merinita is of a line of maga who claim to be descended from that woman, one of the Ladies of the Lake.

 

The Ladies of the Lake are priestesses of Grail Christianity, a blending of Christian and pagan beliefs which holds the Holy Grail up as a physical symbol of the mystic union between the land and its rightful ruler. Grail Christianity is full of obscure mysticism, and has largely been stomped out by the Norman Conquest of the British Isles, but it continues to linger on in small pockets throughout the area, and is still sometimes seen in France. There have been several famous Ladies of the Lake; Vivian's ancestor is only one. Another crafted Excalibur, while a third raised Lancelot and his brothers Lionel and Bors after the death of their father, and armed Lancelot with a variety of magical tools including an enchanted shield which doubled his strength and a ring that warded off magic. The Ladies of the Lake use their powers to select mortal champions like Arthur and Lancelot and then guide those men, with the hope of creating peaceful and enlightened realms. Sometimes the program works, but it is never easy. Ladies base themselves in Faerie regio located inside and within lakes; to find and travel within these regio they are initiated into the mystery of Arcadian Travel (HH:MC 92).

 

Vivian has been trained in this way, and is now a young priestess eager to do good work in the world. She believes in God, Nature, and the Grail, but she has not yet learned the secrets of Arcadian Travel, has not yet found a lake to call her own, and is currently a priestess without a cult following. She's also keeping an eye out for a good pupil or two -- in addition to training another priestess in Merinita magic, she would like to find the son of a young noble whom she could groom to be her instrument in mundane politics. Like Ladies of the past, she is capable of teaching such a champion, as well as arming him with magical weapons of her own construction. Unfortunately for Vivian, she must move quickly and carefully, as the Heirs to Merlin want revenge for the death of their namesake, and they also believe that she and her line still keep secret some of Merlin's most powerful magic spells.

 

Virtues and Flaws: The Gift; Hermetic Magus; Book Learner, Deft Form (Aquam), Faerie Magic*, Good Characteristics, Great Intelligence x2, Inventive Genius, Mythic Blood (Veil of Invisibility: Gesture, Minor Magical Focus: Lakes, Minor Personality Flaw: Proud), Skilled Parens; Blatant Gift, Enemies (Heirs of Merlin), Flawed Parma Magica (Terram), Pious Grail Christian (Major)

 

Characteristics: Int +5, Per +1, Str +1, Sta +1, Pre +2, Com +1, Dex +2, Qik -3

 

Abilities: Artes Liberales (pretty handwriting) 1, Athletics (graceful movement) 2, Awareness (in natural surroundings) 1, Concentration (Rego) 2, English (speeches) 5, Etiquette (nobility) 2, Faerie Lore (faeries of the water) 1, Faerie Magic (Aquam) 1, Finesse (Rego) 1, Gaelic (Irish) 2, House Merinita Lore (Arcadian Mysteries) 1, Latin 5, Leadership (Grail Christians) 2, Magic Theory (enchanting items) 3, Order of Hermes Lore (British Isles) 1, Parma Magica (Aquam) 1, Penetration (Muto) 1, Profession (Scribe) 1, Ride (cross country) 2, Single Weapon (sword) 1, Swim (Lakes) 2, Teaching (one on one) 1, Theology (Grail Christianity) 1

 

Age: 25 (just out of apprenticeship)

 

Arts: Cr 5, In 5, Mu 5, Re 5, Pe 5, Aq 5, Au 5, Co 5, Te 5, Vi 5

 

Spells:

Lungs of the Fish (MuAq 20)

Purification of the Festering Wounds (CrCo 20)

The Inexorable Search (InCo 20)

Blade of the Virulent Flame (CrIg 15)

Edge of the Razor (MuTe 20)

Rusted Decay of Ten-Score Years (PeTe 10)

Piercing the Faerie Veil (InVi 20)

Wizard's Communion (MuVi 15)

Demon's Eternal Oblivion (PeVi 10)

 

Combat:

  • Long Sword: Initiative -1, Attack +8, Defense 0, Damage +7  (+6 more with Blade of Virulent Flame, +2 more with Edge of the Razor)

 

Possessions: Long sword, wizard's robes.

 

Burden: 0 (1)

 


 

Odette of Bjornaer

 

Virtues and Flaws: The Gift; Hermetic Magus; Animal Ken, Clan Ilfetu (HH:MC), Heartbeast (swan)*, Inoffensive to Animals, Quiet Magic, Secondary Insight, Skilled Parens, Subtle Magic, Unaging; Compassionate (Major), Curse of Venus, Restriction (Odette may not cast spells if her hair has been cut), Susceptibility to Infernal Power

 

Characteristics: Int +3, Per +1, Str -1, Sta +1, Pre +1, Com -1, Dex +1, Qik -1

 

Abilities: Animal Ken 4, Artes Liberales 2, Awareness 2, Concentration 1, Danish (Ostmen) 5, English (Anglo-Saxon) 2, Finesse 1, Gaelic (Irish) 2, Gothic (Bjornaer rituals) 3, Heartbeast 1, House Bjornaer Lore 2, Latin 5, Magic Lore (Great Beasts) 1, Magic Theory 3, Order of Hermes Lore 1, Parma Magica 1, Penetration 1, Profession (Scribe) 1, Stealth 3,

 

Age: 25 (just out of Gauntlet)

 

Arts: Cr 6, In 6, Mu 6, Pe 6, Re 6, An 5, Au 5, Aq 5, Co 5, Vi 5

 

Spells:

Doublet of Impenetrable Silk (MuAn 15)

Waves of Drowning and Smashing (ReAq 20)

Circling Winds of Protection (CrAu 20)

Purification of the Festering Wounds (CrCo 20)

Trap of the Entwining Vines (CrHe 15)

Loss of But a Moment's Memory (PeMe 15)

Rapid Decay of the Tenscore Years (PeTe 10)

Piercing the Magical Veil (InVi 20)

Wizard's Communion (ReVi 15)

 

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